ANIMATION
Alejandro Liñero – AnimatorIsaac Salran – AnimatorRyan Bergsteedt – AnimatorTim Argall – Animation Lead
ART & DESIGN
Judd Fitzjohn – Creative Director
Crowther Lindeque – Creative Director
ART DIECTION
CONCEPT, ILLUSTRATION & 2D
Arno Swartz – Character Concept Artist
Julio Dionizio – Environment Concept Artist
Luvuyo Sokutu – Illustration Artist
Pfesesani Muthuphei – Concept Artist
Michelle Kao – 2D Art Lead
Ocean Newman – Graphic Designer
UI/UX
Daniella Nikita Mosca – UI Design
TECHNICAL ART, FX & VFX
Jody Stocks – FX / VFX Lead & Technical Art
Rob Ferrao – VFX Artist
MODELING & ENVIRONMENTS
Christopher Roelofse – Modeler
Heleen du Toit – Modeling & Texturing
Hardus van Zyl – Environment Modeler
Ranga Nyabeze – Environment Modeler
Willie van der Heever – Modeler
Zuanda Warwick – Modeler
RIGGING
Ivan Schoeman – Rigging
Jade Carreira – Rigging
GAME DESIGN
Brian Benedetti – Game Designer
Gil Barkai – Game Designer
Janke van Jaarsveld – Lead Game Designer
DEVELOPMENT
Alex Ferrao – Developer
Corrie Stapelberg – Developer
Etienne de Villiers – Developer
Jannes Nel – Developer
Michal Rzemieniec – Developer
Michel Schnetler – Developer
Martin Meyer – Developer
Stefan Delport – Developer
Callum Taylor – Developer
Daniel Geldenhuys – Developer
Reece Newman – Developer
Wiktor Hapek – Developer
Christoffel Language – Developer ManagerJason Cloete – Technical Director
AUDIO
Bartho Lubbe – Audio Engineer & DevOps
Nicolaas Jacobus Badenhorst – Audio
PRODUCTION
Giverny Fitzjohn – Project Manager
Thina Lubbe – Lead Producer
Wako Sefara – Producer
Elam Nkosi – Scrum Master
DEV OPS / SUPPORT
Bartho Lubbe – DevOps Engineer
QUALITY ASSURANCE
Carla Kruger – QA
Christopher Croucamp – QA
Donovan Erasmus – QA and SupportRussel Tiedt – QA
Reece Bebbington – QA
NARRATIVE
Emile Leuvennink – Writer
MARKETING
Malwande Mgojo – Marketing
LEADERSHIP
Tanya Brits – CEO