ANIMATION

Alejandro Liñero – Animator
Isaac Salran – Animator
Ryan Bergsteedt – Animator
Tim Argall – Animation Lead

ART & DESIGN

Judd Fitzjohn – Creative Director

Crowther Lindeque – Creative Director

ART DIECTION

Venus Bambisa – Art Director

CONCEPT, ILLUSTRATION & 2D

Arno Swartz – Character Concept Artist

Julio Dionizio – Environment Concept Artist

Luvuyo Sokutu – Illustration Artist

Pfesesani Muthuphei – Concept Artist

Michelle Kao – 2D Art Lead

Ocean Newman – Graphic Designer

UI/UX

Daniella Nikita Mosca – UI Design

TECHNICAL ART, FX & VFX

Carwyn Morgan – Technical Artist

Jody Stocks – FX / VFX Lead & Technical Art

Rob Ferrao – VFX Artist

MODELING & ENVIRONMENTS

Christopher Roelofse – Modeler

Heleen du Toit – Modeling & Texturing

Hardus van Zyl – Environment Modeler

Ranga Nyabeze – Environment Modeler

Willie van der Heever – Modeler

Zuanda Warwick – Modeler

RIGGING

Ivan Schoeman – Rigging

Jade Carreira – Rigging

GAME DESIGN

Brian Benedetti – Game Designer

Gil Barkai – Game Designer

Janke van Jaarsveld – Lead Game Designer

DEVELOPMENT

Alex Ferrao – Developer

Corrie Stapelberg – Developer

Etienne de Villiers – Developer

Jannes Nel – Developer

Michal Rzemieniec – Developer

Michel Schnetler – Developer

Martin Meyer – Developer

Stefan Delport – Developer

Callum Taylor – Developer

Daniel Geldenhuys – Developer

Reece Newman – Developer

Wiktor Hapek – Developer

Christoffel Language – Developer Manager
Jason Cloete – Technical Director

AUDIO

Bartho Lubbe – Audio Engineer & DevOps

Nicolaas Jacobus Badenhorst – Audio

PRODUCTION

Giverny Fitzjohn – Project Manager

Thina Lubbe – Lead Producer

Wako Sefara – Producer

Elam Nkosi – Scrum Master

DEV OPS / SUPPORT

Bartho Lubbe – DevOps Engineer

QUALITY ASSURANCE

Carla Kruger – QA

Christopher Croucamp – QA

Donovan Erasmus – QA and Support
Russel Tiedt – QA

Reece Bebbington – QA

NARRATIVE

Emile Leuvennink – Writer

MARKETING

Malwande Mgojo – Marketing

LEADERSHIP

Tanya Brits – CEO